The purpose of this study is to investigate the gaming habits, personality traits, and Internet gaming disorder (IGD) of Kyrgyz adolescents. Sociodemographic questions, gaming-related questions, Internet Gaming Disorder Test (IGD-10), and Big Five Inventory (BFI-10) were used to collect data from 248 Kyrgyz adolescents between the ages of 11 and 21 years. The study revealed that most of the participants play digital games for 1 to 10 h a week. Among the game categories, action games are the most preferred one by the participants. Structural equation modelling (SEM) was used to investigate the relationship between Big Five personality traits and IGD. The results indicated that neuroticism has a positive and significant relationship with IGD. On the other hand, agreeableness has a negative and significant relationship with IGD. The results indicated that some personality traits have substantial predictive power in determining IGD among Kyrgyz adolescents.
Yayın Adı (dc.title) | Investigation of Gaming Habits, Personality Traits, and Internet Gaming Disorder Among Kyrgyz Adolescents |
Yazar/lar (dc.contributor.yazarlar) | Gulshat Muhametjanova, Gülgün Afacan Adanır, Ibrahim Arpaci |
Yayın Türü (dc.type) | Makale |
Dil (dc.language) | İngilizce |
Yayımlanma Yılı (dc.date.issued) | 2021 |
Ulusal/Uluslararası (dc.identifier.ulusaluluslararasi) | Uluslararası |
Kaynak (dc.relation.journal) | International Journal of Mental Health and Addiction |
Süreli Sayı (dc.identifier.issue) | 2 |
Cilt/Sayı (dc.identifier.volume) | 21 |
Sayfa (dc.identifier.startpage) | 869-877 |
ISSN/ISBN (dc.identifier.issn) | ISSN: 1557-1874; Online ISSN: 1557-1882 |
Yayıncı (dc.publisher) | Springer |
Veri Tabanları (dc.contributor.veritaban) | Web of Science Core Collection |
Veri Tabanları (dc.contributor.veritaban) | Springer |
Veri Tabanları (dc.contributor.veritaban) | Scopus |
İndex Türü (dc.identifier.index) | SCI Expanded |
İndex Türü (dc.identifier.index) | Scopus |
Etki Faktörü (dc.identifier.etkifaktoru) | 3,836 / 2020-WOS / 5 Year: 3 |
Özet (dc.description.abstract) | The purpose of this study is to investigate the gaming habits, personality traits, and Internet gaming disorder (IGD) of Kyrgyz adolescents. Sociodemographic questions, gaming-related questions, Internet Gaming Disorder Test (IGD-10), and Big Five Inventory (BFI-10) were used to collect data from 248 Kyrgyz adolescents between the ages of 11 and 21 years. The study revealed that most of the participants play digital games for 1 to 10 h a week. Among the game categories, action games are the most preferred one by the participants. Structural equation modelling (SEM) was used to investigate the relationship between Big Five personality traits and IGD. The results indicated that neuroticism has a positive and significant relationship with IGD. On the other hand, agreeableness has a negative and significant relationship with IGD. The results indicated that some personality traits have substantial predictive power in determining IGD among Kyrgyz adolescents. |
URL (dc.rights) | https://link.springer.com/article/10.1007%2Fs11469-021-00628-6 |
DOI (dc.identifier.doi) | 10.1007/s11469-021-00628-6 |
Fakültesi / Enstitütü (dc.identifier.fakulte) | Fen Fakültesi |
Bölümü (dc.identifier.bolum) | Uygulamalı Matematik ve Enformatik Bölümü |
Kurumdaki Yazar/lar (dc.contributor.author) | Gülşat MUHAMETJANOVA |
Kayıt No (dc.identifier.kayitno) | BLCAF4A6FE |
Kayıt Giriş Tarihi (dc.date.available) | 2021-09-15 |
Not (Yayımlanma Yılı) (dc.identifier.notyayinyili) | WOS Early Access: AUG 2021; Published: APR 2023 |
Wos No (dc.identifier.wos) | WOS:000687947500002 |
Konu Başlıkları (dc.subject) | gaming habits |
Konu Başlıkları (dc.subject) | big five personality |
Konu Başlıkları (dc.subject) | digital games |
Konu Başlıkları (dc.subject) | internet gaming disorder |