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The premise behind gamified learning systems is that they improve students’ motivation. However, there is still a scarcity of studies on examining motivational sources that may drive targeted motivation and engagement in gamified learning activities. Improving our understanding of this aspect requires a multi-faceted approach that allows both identifying relevant motivators and assessing their significance. We address this gap by employing three well-recognized theoretical frameworks: Self-determination theory, Expectancy Value theory and Big 5 Personality theory in experimental research aimed ...Более